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9 Game Reviews w/ Response

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ehhhhhhhh

giving you half just because i gave it a try

but if you cant actually win its stupid. And i understand levels should get harder but having 38 money i couldnt buy health from the first round and die instantly in the second...ehhhh....

Grent responds:

With the STOR fully functional, the game should be pretty easily beatable. You do have to grind a little bit, but I've consistently beaten both stages of the boss at level 7 (or 6 if I happen upon enough money for a small pile of grenades).

ehh cute

But as a game it wasn't very good

It didnt have a point either

in fact the only reason it was cute was because it says i love you in the end

other than that it wasn't cute at all.

Controls were hard to get use to and after all 2 levels i didnt get it

oh and way to point out girl is faster but guy jumps higher -_-

DAIRYDOG responds:

girl is faster but guy jumps higher

lmao

Pretty easy

10304 on insane

pretty decent game though and addictive.

Its too bad you cant submit highscores anywhere that'd be a nice feature

but like I said the game is pretty easy

ETERNALGAM3R responds:

True. And I wish I knew how to make a highscores table. It wouls bring a lot to the game. Maybe I can figure it out for Pushies Plus 3.

Its a pretty decent game

But like every game it does have its need for improvements so I have a few suggestions/complaints since i heard you were thinking about making another:

1) Bigger inventory, 5 slots is never enough, you could also make it like Resident evil 4 esque/diablo where items consume room. Or you could do it like oblivion using weight. but 5 just doesnt cut it
2) I have no idea which weapons I want cause i forgot how much damage mine initially did in the first place so I said fuck it and never bought anything ever and ended up almost beating the game
3)I had no real need to buy anything EVER because the stuff I could buy was the same as the mosters dropped down so why bother?
4) Weapon/armor inventory, cause honestly I did forget what the hell I had or what was better.
5) The switch between, space, mouse and shift was annoying. If you want to use it like that at least take shift out and make mouse and space interchangeable like using one or the other doesn't matter.
6) Learning different spells on your own, I started out with a high magic weapon then realized with two shots I was out of MP and just using the melee attack thing, so I re-started with the hammer and pretty much wasted everything, and the only reason I used magic at all was to just mess around
7) The girl on the mat in selva that sells stuff, it'd be nice to know what I'm buying before I buy it.
8) More weapons w/ pictures next to them
9) Armor...at all would be cool
10) Make the game harder just overall. I understand in the beginning it should be easy but even at the end I didn't die once
11) Don't make things as confusing. i.e. I didn't know what I was suppose to do half the time cause all i saw were these posts or something that i was spinning and just kind fingured ok what if i turn it like this. Also with being confusing, the path ways where you're suppose to walk are confusing, like in the tomb I didn't know I could go to the right at all until I accidentally walked close to it. THink like pokemon style to fix that
12) I just defeated the earth guy, and I have no idea where I'm suppose to go... so... yeah that kinda sucks. Ive walked everywhere down every road and I still don't know where to go.

well I guess thats all for now. Hope to see a new one with improvements

Hazard-Productions responds:

Hey, thanks for all the feedback, I appreciate it. And I agree with pretty much all of what you said. It's really great when reviewers put in more than a sentence...

It would have been good

but there are some flaws

Its not playable on a laptop (which I have) because it simply take too much effort to reload and click and shoot that and the crosshair lags a bit so it goes places that you already went and its just a horrid way to set up a cross hair

also why only head shots? wouldn't you die from chest shots as well as others

you may also wish to add more weapons

mercygames responds:

yes i know the flaws. im sorry for the lag in the crosshair. i chose headshots as the theme of the game.. i thought it would make things harder.

Im giving you an 8 because...

The game flowed very nice, good graphics and all but it was REALLY hard to control which would be the difficult part for those under 13 but for little kids like this is intended for that shouldn't really be the defining difficult part within a game

dank responds:

A very good point.
*FIXED*

Getting better

I seem to be finding your stuff all the time haha

Everything looks smooth and nice

but the start thing still isn't whole its still just the text

and idk about anyone else but the next button doesn't work

helang7 responds:

Dude, use the left and right buttons to go next or back.
Anyways, thanks.

Pretty good

Stick figures are fine and dandy for this kind of stuff

but try and slow down the animation so it doesnt look like they have super speed

the boss does come REALLY fast and you have no idea that you would need to click so maybe have a "get ready to ....." dialog there

more options would be nice not just 1 means you die the other means you live

maybe more troops like you start out with 10 or so and if you make bad choices you lose a guy or two but you can still maybe beat it with 1 or 2 guys depending on the mission

hope this helped a bit ^_^

helang7 responds:

Thanks! :D

Could be better

Heres how to improve:

The over all layout of the tutorial was crummy maybe spruce it up a bit and make it look more professional.

The NEXT and BACK buttons are just the letters maybe fix that and make it the total area

Also goes for turning the music onand off, that is especially difficult considering the size of the font there

in the first step the images which you have provided are VERY hard to read so much that I can't read a single word maybe increase the quality of the photos or find another way to display the information

You may also want to include a sample of a loading screen (while you have one already) you may want to say, well you could use this basic screen blah blah and how to code it properly

also the font for the steps were a little hard to read at times so you may want to look into that as well

As for the final pasting into the actions box you may want to include what the variables are and how they may effect time and what not

well thats all I hope these tips helped ^_^

oh and one more thing, unless making a collection of tutorials I think it would be wise to stick with 1 detailed tutorial per flash rather than 2 really short ones

helang7 responds:

Uhh...Ok, thanks.

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